Monday, April 13, 2015

Game: Rainbow Six: Siege Closed Alpha – My opinion

I didn't get into the alpha from the start so i only got a couple of days too play it, please remember that. Also remember that what i played was an alpha. That means it is before Beta and far from done and everything i talk about here is up for changes if the developer feel like it.

We got to play one game-mode and that was the rescue the hostage mode. It's the one they showed at E3. Basically you go in to extract an hostage or you stop the other team from extracting the hostage. It's a good game-mode but very safe. Every tactical shooter could have this mode and if you have played any counter-strike map that starts with cs_(like cs_office) you will recognize this mode. We got to play on two maps, one being a plane that looked very much like air force one and the second being the house level from the E3 show. I think both maps are good with House being my personal favorite. I don't know why but i felt that i did better every time i got to play on the House map.

Every round start with a preparation phase where the defending team use their time too fortify window and doors, setting up barbed wire and shields and so on. It's class-based so you will have some different things to put out. One has stronger door barricades and one have jammers and so on. Attackers use their preparation phase to drive little drones/RC-cars with cameras and trying to locate the hostage and too see what they will meet obstacles. Attacker classes give one a sledgehammer for tearing down barricades and one have a grenade-launcher that can blow holes in walls and so on. The class system makes it more balanced so not everyone just blow up everything. This preparation phase is very good. The fact that you don't need to run in blind and can be tactical out of what the situation makes the rounds feel different. Also, if you see one of those drone you can destroy them so they can't get the intel.

At the start you also choose where you want to start. For the defenders they vote where they will start and they all start there with the hostage in that room. That means that the hostage can be different places from round to round. The attackers votes about where everyone will start. I don't really get why they need to start at the same place. If you could start at different position wouldn't that make it more tactical. Maybe it's a balance thing but i don't know, i would really like to choose to not start with the team for more interesting play.

When the round starts you will learn really fast that run and gun do not work well. You die really fast and that's how it's supposed to be. The fact that you can shoot through walls add to the intensity. You must be quiet and careful so they don't realize where you are and just kill you through the wall. If you are defending and don't know where they are coming from you can get real stressed. It's not enough to just watch a door. One explosive charge on a wall and you just might have a room full of attackers but both teams must be careful not to kill the hostage. This happens a lot.

One of my problems with this game is the gun-feel. They feel very light and they sound like BB-guns. It's ok on the silenced weapons but a little more bass on the other guns would be great. Shotguns are kind of weak. I can't remember being killed once by a shotgun. Grenades are good enough but your character can't throw at all.

In the alpha you can't go into a party or group. This will probably come in the game at a later date. I mean, it has too. It's a team-based game. What annoyed me the most is that your mic is always open. You can't shut it of(not that i found anyway) and you can not use push to talk. This is bad, very bad. Some people who stream like to talk to their chat, the team don't care about that. Some people have microphones they bought at a radioshack in the 90's so there is just a lot of noise. Some have microphones that pick up every sound around them, like kids crying, cars going by, the TV and so on. Hopefully we will get an push to talk option at least.

So what do i think of the game. I think it has potential. Alpha doesn't really show what the game is going to be since it's far from finished but we didn't get things they showed us on E3. You can't deploy on the roof of House, you don't get the same effect when shooting a wall and the door-barricades are different. They may have changed it for good reason, they may have it but not implemented in the alpha. There can be many reasons that things we saw at E3 are missing. I had a lot of fun, and i think this might be a great competitive shooter. They got a lot of feedback on the forums, so the Beta will probably feel different. The thing that really made me keep going was the intensity. It gave me a really good feeling. Good alpha, might become a great game. I am very hopeful and i believe they will do great work on this. Can't wait for the Beta, hope i get into that.

If you ask me if you should preorder it now i would say that you should never preorder anything in alpha since it so far from completion. Wait at least for the Beta to know what work they have done on it.

TL;DR

Good alpha. Some thing are missing but that is expected in an alpha. Good maps, hostage mode work good. Guns feel to weak. Preparation phase is a very good idea. The game has potential. I would say that you shouldn't buy it since this is only an alpha, wait to see how the beta work. Intensity is great.

My question for you:
Do you think alpha is a good thing to let players play?
Should developers just wait until they are ready to go for beta and don't do an alpha?
Do you think preordering after seeing alpha footage is justifiable?


Please leave a comment(negative,positive, suggestions or/and answers).

Until next time, stay fresh.

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Twitter: @HarmlessKen

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